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Special variables coppercube
Special variables coppercube






special variables coppercube

#SPECIAL VARIABLES COPPERCUBE HOW TO#

This extension might also increase the game performance, as it will be using only a single texture so that the game won't use multiple load texture commands and not use multiple render calls, so the fewer the render calls for the textures the faster your game performance will be.Ĭheck out the demonstration video on the right on how to use the extension and how it will work.

special variables coppercube

meaning you can choose from which row or column (tile) the animation should start playing and then end on which column. It also allows you to specify the Start Frame and End Frame for the animation. You can specify the total number of columns and rows in your sprite sheet and the extension will automatically prepare the animation for you from that info. You looked at the sprite sheet above of the green Dino up there, here is the result of using that sprite sheet with this action. This extension action will allow you to use a single image for your character or object and will allow you to animate the character using the sprites from that single image, just like any other sprite sheet animation system. This is best suited for 2D games and works with all sprite sheets that can be cut on the basis of rows and columns. A CopperCube extension that allows you to use 2D Spritesheets in your app or game.








Special variables coppercube